Shannon HS Teacher Gamifying Science with Classcraft


Cliff Moran is using Classcraft.com and gamification with his science students at Shannon HS! What is Gamification you ask? It is the process of taking something that already exists--a website, an enterprise application, an online community and integrating game mechanics into it to motivate participation, engagement, and loyalty. Once everything is set up, teachers can use Classcraft not only to encourage accountability among students, but also increase collaboration. The students' teams give them many opportunities to use collaborative powers and support one another. Teachers can use teams for in-class assignments (or quests) to increase a sense of belonging. Classcraft also allows parents to have accounts so they can keep an eye on their child's performance. "I build learning quests where my students can gain points by accomplishing their work. This allows them to level up and add gear to their avatar. The students really seem to enjoy it." -Mr. Moran
www.classcraft.com 

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